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Solitaire and Other Games
Three Solitaires and Get a Life.

Demos, Game Cracks and Utilities
The Big Logo Disk, Our Answer!, G-Man, Logo Converter.

Screen Shots
Games and Game Cracks

Demos and Utilities

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.D64 images.
News
10-15-2005
Added cracked Solitaire, full Oil Imperium, full Get a Life game with limited user guide, full Synthesizer, turbo edition of Airborn Ranger.

Updated screen shots to use PAL Palette.

C64 Corner

I don't remember when I had my first encounter with the Commodore 64, neither the day when I finished my first program on that machine. But I'm sure that some months later I was programming the 6510 processor in Assembly and drawing logos and character sets to please my creative instincts.

So, let's start in reverse chronological order. A year ago I ran into a C64 emulator for the PC, the shareware CCS64 of Per Håkan Sundell. Playing the old games like "Revs Simulator", "Katakis", "Le Mans" or "Archon" it came into my mind that somewhere in a drawer I still had my Commodore floppy disks. I borrowed a 1541 II floppy drive and a serial cable and copied all the disks' content into D64 images.

Scene and Groups
In those days it was inevitable, when you wanted to be taken seriously as a coder, to have an alias and even better, a three-letter nick. I started as "Short Circuit - SCC", later left the long form and saved SCC. I did it as a hobby, even though took it very seriously.

Some words about the English present in these programs. Of course it was obligatory to write the scroll texts in English, it was part of the job. I apologize to everyone who dares reading my texts. These texts were born after one or two years of secondary school English classes. My English is far from perfect today, but it was awful ten years ago. I think you'll understand.


Part 1 of Our Answer!
Some time later I got to know Wagner Zsolt and started to hang out with him, writing stuff (some teletext like program). His alias was "Teonaki - TEO". After forming a two member group with the name (somewhat personal for TEO) "Egnesc & IC", "High Woltage" was born in 1990, I think. Those times we did some demo and intro coding, cracking, training games and things like that. The culmination of this period was the Our answer! demo.

With this demo our little clash with the town's would-be leader crew, "BCB and HSA", ended. Later I was a member of a real prestigious group "Dynax", which was formed of the best members of the two local leaders. Dynax became internationally known, but without me. It was that period when I started to lose my contact with the C64 (Came the Amiga and the PCs), and the guys from Dynax kicked me out for doing nothing in the crew. Or, as I remember, once I just wasn't a crew member anymore.

Catalog
I couldn't find a running instance of every single product we made, so I will collect here the programs we are related to, and a short description for each one. (Some of the actions taken on games might be considered as illegal... But, please, note that the reason for these pages is to document that period as a part of history.)

  • Solitaire. Solitaire is my major product. I finished it in 1991. That is the age without illegal opcodes, yet. It's 100% pure 6510 code ;-). I even tried to sell this program to an agency. There's no foreign parts in the game, every byte was done by High Woltage, and one character-set is by Crazy Speed - CSP a.k.a. Ágoston Mihály. The game pack contains three solitaires: My Favourite (a Hungarian version of Sir Tommy), Las Vegas (a.k.a. Klondike) and Canfield.

  • Get a Life. Get a life is a game of Teonaki. I made a splash screen and designed the graphics of the game. In this game you're a virus and you have to kill a mainframe using some sort of VOS ("Virus Operating System") from command line. Unfortunately there's no running game in my possession, only some graphics.

  • G-Man trainer. G-Man is a nice game from Code Masters. I trained it providing unlimited time, fuel, missiles, and ammo. The whole trainer intro runs on the screen, I like it really much. Besides I changed the splash image of the game to a self-made one. That image is a collage, is not entirely my design.

  • Oil Imperium (cracked version). Oil Imperium is a strategy-business game, quite an interesting one. And it came with pretty good crack protection, took me some time to get around it.

  • Airborn Ranger (turbo-loading). Airborn Ranger is a pretty good intellectual commando game. We introduced turbo-loading support into the game to reduce the time during the loading of missions, etc.

  • Our answer! demo. Our answer! is the first and last demo of High Woltage, it was done during the summer of 1990, I think. It's a 5+1 part demo, the size is 198 blocks and it's packaged into one PRG file. We're pretty proud of that. The graphics generally were done by me (sometimes using parts of other designs). The code is mine except Part 4. I write it down again: I never have stolen or re-written one single byte from another demo. All code was designed and coded by me! The music was, as usual, ripped from other demos. I'm not a musician.

  • Big Logo Disk. The big logo disk is a collection of some intros or small demos to present the first 10 logos made by me. This pack was released before Our Answer! The logos and some character sets are original SCC graphics, but I had to use some 3rd party designs (of course no code ripping here). There're some real killers on the disk.

  • Logo Editor System. A utility package that converts (packs) three color Art Studio pictures into SCC format logos and vice versa. All my (character) logos were made by this tool. It also has a "read me" program.

  • Synthesizer. A sophisticated synthesizer program. I had no real programming in this product, only the splash screen and the intro is my work. I kind of like them.
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    Copyright © 1997-2008 by Kertes Gábor