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History of my C64 Career.

Solitaire
Three Solitaires and Get a Life.

Demos, Game Cracks and Utilities
Big Logo Disk
Our Answer!
Logo Converter
G-Man
Oil Imperium
Airborn Ranger

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Games and Game Cracks

Demos and Utilities

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Demos and Utilities

I started to draw logos in 1988, I think. In those times without the use of illegal opcodes, the only way to move or scroll a logo horizontally (or to dynamically change its colors for that matter) was to make it a character art instead of a bitmap and relocate it on the fly. There were some lame logo editors that enabled the creation of 32x8 character logos. I wanted more and wrote a logo compactor, which created logos that skipped characters for empty logo sections. That was something new then.

It's recommended reading these lines with the corresponding screen shots open. (Follow the screen shots link)

Big Logo Disk (1989-1990) Screen Shots  Download  Top...

Big Logo Disk is a bundle of my first ten logos presented through small demos coded by the members of High Woltage. I made logos mainly for self-purposes, but there're some made for other groups of the Hungarian scene.

During this "first period" of my logo drawing career I started to use the title The Logo King, which is a bit impudent, but those logos were really something different then. I know that if you look at logos from the 90's those are far more sophisticated and have better design.

If you have the stomach for reading the scroll texts, you get the picture of a 15 year's old boy's thoughts about life.


Part 6 of the Big Logo Disk

  • Part 0, Part 1. The menu and the first two parts are quite simple, there're no stunning effects in the code. In the menu I present my first 3x3 character-set. In the Big Logo Disk we re-cycled some 3rd party graphics (mainly char-sets) and music. Of course no code ripping was done.
  • Part 2. This part is also quite simple (though the multi-speed scroll is a nice one). Arny was a classmate of mine in the secondary school, he was also part of the scene, with foreign contacts. For some reason I started to hate him like hell and it took more than a year to consolidate the situation.
  • Part 3. Again, My first 3x3 char-set, maybe my first border take-off, and a nice effect with those rotating raster bars. We used BASIC in those days only for creating sinus tables :-)
  • Part 4. This part is my absolute favorite. This is just too good. It has a multi-speed pulsing scroll (my idea, yes), some Lissajou curves. That bottom effect with the logo is quite something (remember: we're in 1989). And the music matches the tune of the whole part.
  • Part 5. Teonaki's part. I don't really like this part, takes too much time to get to the final effect.
  • Part 6. A nice one. My first sider border take-off. Tape player scroll, a master idea. A char-set designed by me, split raster bars. That's all.
  • Part 7. Nothing special.
  • Part 8. Previously the intro for the Logo Editor System, with a 2x2 SCC char-set. That bar around the (multi-speed) scroll is not a bad one.
  • Part 9. My other favourite. This is a cool and really composed part. The convex lens effect is working nicely. I have seen no such effect on the 64 ever since. Keep your eyes on the raster bars at the bottom... The scroll text is worth reading, it tells the story of the High Woltage and closes a chapter of my life.

    Our Answer! (1990) Screen Shots  Download  Top...

    Our answer was done during the summer of 1990. It's a 5+1 part demo, the size is 198 blocks and it's packaged into one PRG file. We're pretty proud of that, it's a huge demo, without loading parts from the disk. I think it's a mature demo-pack and proved to B+H that we were the number one in town. The whole concept of the demo is about to write strange, innovative, sophisticated routines. This demo was created in a short period of time (some weeks).


    Credits Part of Our Answer!

  • Part 0. Just to be sure everyone knows what this demo is about. Logos by me (the moons are not).
  • Part 1. May be the best part, again the message presented with a style ;-) I know I had left some raster-bar's time when coded the part and to full the screen with code I created that shiny effect at the top. (I hope someone understands what I am writing about...) The 1x1 scroll is my idea, the border scroll with split raster bars is a good one.
  • Part 2. A DYCP scroll. As the text tells I was thinking about how to code a DYCP (I had seen one before) for about 20 minutes and the next day I coded it for four hours. The result is in this part.
  • Part 3. Not an eventful part, The splitting scroll effect is basically the same as the one in the first part. Takes very much raster time.
  • Part 4. Teonaki's part. Comes with a nice six-colored logo (outline design by Teo). The three-channel dynamic analyzer is a nice job. Teo made a 2x2 scroll that is capable of displaying accented characters. Nice.
  • Part 5. This part has a really doomy mood. I like the music very much. I used the extended color mode for the forst time in this demo (plays an important role in Solitaire). The multicolor logo is made to be "transparent", thus I was able to change all three colors of High Woltage. The bottom border scroll is of course my idea, I think I proved to be quite an inventive coder.

    Logo Editor System (1989) Screen Shots  Download  Top...

    As I mentioned in the B.L.D. section I created my logos with this Logo Editor System. It is a utility package that converts (packs) three color Art Studio pictures into SCC format logos and vice versa. Art Studio was a good tool to paint the logos, but it assigned the multicolor combinations to the used colors inconsistently.

    The L.E.S. was able to correct this issue and then it compacted the logo leaving out all empty 8x8 pixel sections. It created a character map to display the compacted character logo, and saved it with the resulted character-set and the colors used in the logo. That was the SCC logo format. I wrote a nice read me file to both B.L.D. and the L.E.S.

  • Game Cracks

    Please note that this section is not about cracking. It's about history.

    G-Man Trainer (19??) Screen Shots  Download  Top...

    G-Man is a nice game from Code Masters. After I trained it providing unlimited time, fuel, missiles, and ammo, I managed to reach the end. Unfortunately in the final stages the game jams from time to time. However it's not the fault of the training code, later I was able to get to the end with the original version and the jams were there.


    G-Man Splash Screen

  • Trainer Intro. The whole intro runs on the screen. This game was so huge that I couldn't find enough space to the trainer code and the trainer selection intro. The decompactor places the code onto the screen and then runs it. The code is as small as possible, yet it's colorful. I just absolutely love it.
  • Splash Screen. I also changed the splash image of the game to a self-made one. I just didn't like the original one, I think my creation reflects the game better than the original one. Sounds weird that someone just cuts a part from an original game (and this image is a collage, is not entirely my design) but that was life.

    I kept the Code Masters logo, the credit for the author, took the background and this little astronaut from somewhere and composed the splash screen you see here.

    Oil Imperium (cracked version) (199?) Screen Shots  Download  Top...

    Oil Imperium is a strategy-business game, quite an interesting one. It was imported to Hungary by BCB+HSA (the duel was over by then) and it came with a pretty good crack protection, it required the user to enter some words from the documentation. It was easy to get around the first protection, I presented a nice custom message to the user but the second one (that asked the same in the middle of the game) was harder. Anyway the game was cracked.

    It was the second time I used the real three-color logo style and we coded a pretty nice color changing effect to demonstrate the values of the new style. The graphic analyzer is real cute.

    Airborn Ranger (turbo version) (199?) Download  Top...

    Airborn Ranger is a pretty good intellectual commando game. We introduced turbo-loading support into the game to reduce the time during the loading of missions, etc. In the original version it took ages to load a mission.

    The intro is nothing special.

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    Copyright © 1997-2008 by Kertes Gábor